There’s more to the game than combat, though, and Heller has a few new, less destructive powers that play a significant role in the sequel. Heller himself is part of the problem, too, as his powers can be hard to control at high speeds, causing you to overshoot targets, run up walls when you meant to run around them, and tackle distant non-threats instead of, say, the tank you were trying to hijack. This makes it hard to aim at inanimate objects, or to consume humans when your health is dangerously low during boss fights. The game can get pretty crowded and chaotic as the action heats up, and it’s sometimes hard to stay focused on the targets you want to hit, thanks to lock-on's tendency to prioritize bigger enemies.
As wild and gory as the combat is, though, it comes with its share of problems, mostly related to the somewhat shaky lock-on system.